FAQ
Command
Overview
Your Command buildings are responsible for all the non-Naval functions that keep your Pirate Haven shipshape. You start off with your Captain's Quarters already built - but you'll need to build a Market, Observatory, and Brethren Court before you can engage in any trade, discovery, or diplomacy.
Captain's Quarters
Your Captain's Quarters is where you administer all the day-to-day functions of your Haven and its populace. From here you can rename your Haven and track your development statistics:
- Warehouse and Rum Cellar capacity;
- Rum consumption;
- The number of Discoveries you've researched;
- The number of Shipmates and Enemies you have;
- Ranking points;
- Buildings currently under construction;
- All Buildings you've constructed and their current Level;
- Haven coordinates and development statistics (Haven size, Defense Bonus, Stealth Bonus).
Click on any Haven's parameter to upgrade it.
Upgrading your Captain's Quarters reduces the construction time for all buildings in the game. The Captain's Quarters is already built when you start the game, so it's not in the construction menu.
After you have upgraded this Building to a certain level, you will need Upgrade Etchings to upgrade it further. Upgrade Etchings can be acquired from the Smuggler's Den.
Observatory
The Observatory is where you research new Discoveries and improve your mastery of old ones. The Observatory also unlocks the "Workshop" function for tracking and planning your Discovery progress. Upgrade the Observatory to speed up the rate of your research.
To build the Observatory:
1. Go to your Haven.
2. Click "Construction".
3. Open the "Command" tab and select the Observatory.
4. Choose a place in your Haven and start building.
Market
The Market allows you to exchange Resources and Sketches with other Havens. Upgrade the Market to increase the number of Galleons available for trade. You will need these Galleons to transport Resources and Sketches to other Havens.
Keep in mind, every trade transaction you conduct with other Havens will temporarily use at least one Galleon until the transaction is completed.
Discover "Trade" to unlock the Market.
To build the Market:
1. Go to your Haven.
2. Click "Construction".
3. Open the "Command" tab and choose the Market.
4. Select a place in your Haven and start building.
You can make a Resource Exchange Offer in the following way:
1. Go to your Haven.
2. Go to the Market.
3. Open the "Trade Resources" tab.
4. Click the "Extend Offer" button.
5. Choose the Resources you wish to trade.
6. Click the "Extend Offer" button.
7. Set the "My" filter to view when your Offer expires.
In order to exchange Sketches :
1. Go to your Haven.
2. Go to the Market and open the "Trade Sketches" tab.
3. Click the "Extend Offer" button.
4. Choose the Sketches you wish to trade.
5. Click the "Make Offer" button.
6. Set the "My" filter to view your Exchange Offers.
After you have upgraded this Building to a certain level, you will need Upgrade Etchings to upgrade it further. Upgrade Etchings can be acquired from the Smuggler's Den.
Brethren Court
Build the Brethren Court to conduct diplomacy. You can make offer terms of parley, form or terminate Accords, get new Shipmates, and invite Friends. You can increase the number of Accords you can enter into at a given time by upgrading the Brethren Court (max level 5).
To build the Brethren Court:
1. Go to your Haven.
2. Click "Construction".
3. Open the "Command" tab and select the Brethren Court.
4. Choose a place inside your Haven and start building. You may also use the Brethren Court to organize and manage your Brotherhood. Here you can view information about an existing Brotherhood or create your own (see the "Brotherhood" section for more).
Open the "Presidios" tab to view any Presidios currently controlled by your Brotherhood (see the "Presidios" section for more) and any Units currently stationed there. To join the battle for Presidios you must join a Brotherhood, or start your own.
Upgrade the Brethren Court up to Level 5 to increase your maximum number of Shipmates (max. 6). You can become Shipmates with other Captains by offering them an Accord for them to accept. If they do, you become Shipmates.
Being Shipmates comes with certain benefits - Reinforcements and Galleons will travel faster between your Havens.
House o' Navigation
You can upgrade the speed of your Galleons by building and upgrading the House o' Navigation. The faster your Galleons, the faster your transactions. This means you can make emergency transfers of Resources and Sketches and free up your Galleons for more Trading missions.
Discover "Mathematics" to unlock the House o' Navigation.
To build the House o' Navigation:
1. Go to your Haven.
2. Click "Construction".
3. Open the "Command" tab and select the House o' Navigation.
4. Choose a place inside your Haven and start construction.
After you have upgraded this Building to a certain level, you will need Upgrade Etchings to upgrade it further. Upgrade Etchings can be acquired from the Smuggler's Den.
Merchants' Guild
Improves the efficiency of your commerce by increasing the amount of Resources each Galleon can deliver. Research "Smuggling" Discovery to unlock construction of the Merchants' Guild.
To build the Merchants' Guild:
1. Go to your Haven.
2. Click "Construction".
3. Open the "Command" tab and select the Merchants' Guild.
4.Choose a place in your Haven and start building.
After you have upgraded this Building to a certain level, you will need Upgrade Etchings to upgrade it further. Upgrade Etchings can be acquired from the Smuggler's Den.
Witch Doctor's Hut
Witch Doctor's Hut
In exchange for rare n' precious Pearls, the Witch Doctor will use his magic t' help ye customize the different attributes of your Haven and Units. To manage your Pearls and choose which traits ye wish to work his magic upon, ye must first build the Witch Doctor's Hut.
Pearls
Pearls are the main ingredient needed for each one o' the Witch Doctor's spells – makin' each one well worth its weight in Gold! Ye will receive Pearls with every new Level o' Experience ye reach in the game. The number o' Pearls received with each Level-up will increase as time goes by:
Levels 16 – 34/ 2 Pearls
Levels 35 – 64/ 4 Pearls
Levels 65 – 79/ 6 Pearls
Levels 80 + /8 Pearls
Pearls must be EARNED, ye cheatin' scum! They can't be bought at the Smuggler's Den, given as gifts, or traded. As a sign o' our good nature – we've gone ahead and given ye all yer Pearls retroactively to reflect your current Experience Level.
Applyin' Pearls
Place yer magic compass 'pon th' Witch Doctor's Hut to access th' Upgrade Tree. On the Tree you'll be seein' all production line Units divided into Groups. To set about unlockin' different Unit attributes and branches on the Upgrade Tree, ye must progress through each Group sequentially. To get started, use two Pearls to unlock Group I by clicking upon th' "Upgrade Group I" button twice. Ye'll be noticin' that applying each Pearl takes time – this time will increase with each additional Pearl you apply to a Unit. (A word o' advice: ye'd be wise not to try rushin' yer Witch Doctor - 'less ye fancy wakin' up half-chicken, half-octopus.)
Once ye unlock access to Group I, ye must upgrade each Unit's speed to Level 8 before moving on to the next. (This will increase to Level 10 for Groups IV and V.) Once ye have upgraded all Units to Level 8, ye may unlock access to Group II. Now ye have a choice – start working yer way through th' next Group, reduce the production time o' Group I, or go back n' continue upgradin' th' speed o' yer unlocked Units.
Redistributing Pearls
AVAST AND TAKE HEED, YE LILLY LIVERED CODFISH! Once you've applied your Pearls, you will get ONLY ONE CHANCE to remove them for free. To remove a Pearl, click the "Edit" button at the top of the Medicine Tree, and then click the "-" symbol next to the Pearl you want to recover. When in Editing Mode, you may ONLY remove Pearls you have applied and put them back into your Pearl chest. When you have recovered the Pearls you want, click "Apply" to make your changes permanent. You may now redistribute your recovered Pearls as you would normally (this includes waiting as the Witch Doctor performs the complex rituals needed to apply each Pearl).
After your one free edit, you will need to purchase a special tool – the Witch Doctor's Cane - at the Smuggler's Den. It allows you to redistribute Pearls on the Upgrade Tree.
Skeleton Cave
You must build the Skeleton Cave in order to use and store Relics (see the "Relics" section for more). There are 3 different sections in this building: Ship's Hold, Chamber of Relics and Activation Board.
Ship's Hold. All Relics you gain are stored in the Ship's Hold for 48 hours before being lost forever. To save a Relic, drag it from the Ship's Hold to the Chamber of Relics.
Chamber of Relics. You can store your Relics in the Chamber of Relics until you use or delete them. You start with 3 available Activation Slots out of 6 on the Activation Board. Invite Friends or use Rubies to open up extra slots in the Chamber of Relics and increase its storage capacity. The more Friends you have, the more Slots at the Chamber you can unlock. Each additional Slot unlocks for 10, 20, 30, 40, and 50 Friends in the game. The more Slots at the Chamber you have, the more Relics you can store.
Activation Board. To use a Relic, place it into any open Activation slot on the Activation Board at your Skeleton Cave. You have 6 Activation Slots in total, and can use no more than two Relics of the same category simultaneously. For example: 2 Offensive Relics, 2 Defensive, 2 Production. To use any Temporary or Permanent Relic, place it into any open gilded Slot and click "Activate". Temporary Relics can only be activated once. After activation, they can't be moved back to your Chamber of Relics. If you exchange one Activated Temporary Relic for a new one, the old one will automatically be deleted. You can view information about currently activated Relics from the Stats Window.
To build the Skeleton Cave:
1. Go to your Haven.
2. Click the "Construction" button.
3. Open the "Command" tab and select the Skeleton Cave.
4. Choose an area inside your Haven and start building.
Whitmore & Co.
Build Whitmore & Co. to begin capturing Targets. You can manage only 1 Target at first, and then 2 after upgrading the Whitmore & Co. to Level 6.
To build the Whitmore & Co.:
1. Go to your Haven.
2. Click on the "Construction" button.
3. Open the "Command" tab and find the Whitmore & Co.
4. Select an area inside your Haven and start building.
Lighthouse
You need the Lighthouse in order to detect new Targets around your Haven. The Lighthouse gives you info about:
- New and vacant Targets and Prizes around your Haven;
- Resources in a given Target;
- Targets currently Captured;
- Target lifetime;
- New Prizes appearing around your Haven;
- The Level and Current Strength of Prizes;
- Prize type (Offensive or Defensive);
- New and vacant Targets around your Haven;
- Resources in a given Target;
- Targets currently Captured.
Upgrade your Lighthouse to increase its range and to detect more Targets. To build a Lighthouse:
1. Go to your Haven.
2. Click "Construction".
3. Open the "Command" tab and select the Lighthouse.
4. Choose an area in your Haven and begin construction.
Pirate Stronghold
The Pirate Stronghold is where you spy upon the maneuvers of your Sworn Enemies, Shipmates, and Crew. You can also issue orders on all matters of piracy at the Stronghold!
There are several tabs at the Pirate Stronghold that allow you to manage your holdings.
Open the "Haven" tab to view the number and type of Units currently stationed at your Haven.
Open the "Targets" tab to view information about:
- The total amount of resources remaining at your captured Targets;
- Time remaining until Target depletion;
- Your Target's Resource capacity;
- The amount of Resources currently awaiting collection;
- Time remaining till you can claim Resources again;
- Time remaining until the Target's Resources capacity is full;
- Type and number of Units currently garrisoned at the Target;
- Type and number of friendly Reinforcements.
You can send Reinforcements to your Target or return friendly forces back to their Havens from this interface. To control Reinforcements you've sent to friendly Targets, open the "Garrisons" tab and choose the "Targets" filter. You'll be able to see all Reinforcements you've sent to your friends and Shipmates.
Open the "Underway" tab to view current information about your Units' current destinations and travel time.
Use the "Captain's Log" tab to interact with Havens you've bookmarked earlier. To add a Haven to Captain's Log, use any of the following methods:
1. Go to the Captain's Haven and click "Mark in Captain's Log" next to the Captain's name.
2. Use the "Chat" function and click "Captain's Log" from the pop-up menu that appears when you click on a Captain's name.
3. Go to the Pirate Stronghold, set the Friends, Shipmates, Assists, or Sworn Enemy filters and click "Mark in Captain's Log" next to the Captain's name.
4. Find a Haven on the sea map and click on "Mark in Captain's Log" in the drop-down menu.
To build the Pirate Stronghold:
1. Go to your Haven.
2. Click the "Construction" button.
3. Open the "Command" tab and select the Pirate Stronghold.
4. Select an area inside your Haven and start building.
Manufactory
Building the Manufactory and contributing Lumber and Gold lets your craftsmen produce Gears - the precision parts needed to build complex Steam Units. From here you can:
- Manufacture Gears by spending Gold and Lumber;
- Instantly produce Gears by using Rubies;
- View your current stockpile of Gears.
You must build the Steamworks before constructing the Manufactory.
To build a Manufactory do the following:
1. Go to your haven.
2. Click "Construction".
3. Open the "Command" tab and choose the Manufactory.
4. Select a location in your Haven and start building.
Alchemist's Shop
You must build the Alchemist's Shop to use and store Potions. Upgrade the Alchemist's Shop to mix Potions of a higher Level. All Potions you gain are stored in the Storage at the Alchemist's Shop. To view a Potion's attributes, simply place your cursor over it. To use any Potion place it into any open Activation Slot on the Activation Board. Potions are permanent and will continue to grant bonuses until replaced or removed.
After activation, you can move Potions of Level 5 and higher back to your Storage ONLY with the help of special tools – Coils, which can be purchased at the Smuggler's Den. Attempting to extract a Potion without a Coil will permanently destroy that Potion.
To build the Alchemist's Shop:
1. Go to your Haven.
2. Click the "Construction" button.
3. Open the "Command" tab and select the Alchemist's Shop.
4. Choose an area inside your Haven and start building!